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An estimate relayed by Notebookcheck calculates the profitability gap between digital sales and physical sales for Sony. This sheds new light on the planned disappearance of discs.
Sony makes significantly more money on a game sold digitally than on the same game sold in a box. This is not new - but an estimate relayed by Notebookcheck puts numbers on the gap, and crossed with the question of the physical price of PS5 games, it sheds light on an ongoing industrial shift.
When a player buys a PS5 game box, the value chain is as follows:
When the same game is purchased on the PlayStation Store, Sony is the store. It takes a 30% commission on the sale, without going through an intermediary, without physical production costs, without logistics.
According to Notebookcheck, the difference is significant - the article mentions orders of magnitude showing that digital generates much more net revenue for Sony per unit sold.
A parallel signal reported by the same media: physical PS5 games cost up to €50 less than their digital equivalents depending on the country, but the monopoly of the PlayStation Store limits players' ability to take advantage of these gaps.
This double information outlines an underlying movement:
For players: take advantage of physical while it exists, especially on Ubisoft, EA, 2K games regularly discounted in box while they remain expensive in digital.
For studios: Sony will continue to push direct-download, shifting the commercial relationship to the platform and weakening the resale of second-hand.
For physical stores: the countdown has begun.
Hot note: 7/10 for the clarity of the signal. This is not a scoop but a quantification of what we already knew qualitatively. It makes concrete why the PS6 could well be the first PlayStation console not to offer a disc drive as standard.
Article produced by artificial intelligence, reviewed under human editorial control.