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The Italian collective Molleindustria was supposed to release "Future? No Thanks!" on Steam on July 22, 2026. Blocked on the same day: Valve's moderation requires more than three weeks of review - instead of the two announced - to rule on a few dozen untextured polygons representing static breasts and buttocks.
The Italian collective Molleindustria, known for its political games (McDonald's Videogame, Phone Story, Every day the same dream), was supposed to launch its new title Future? No Thanks! on Steam on July 22, 2026. On the very day of the release, the developer had to announce a delay: the Steam review had already been going on for more than three weeks, while the official platform documentation states approximately two weeks for this control.
The sticking point identified by Valve moderation: a few dozen untextured polygons representing breasts and buttocks, static on the screen for a few seconds. No texture, no animation, no photorealistic rendering - raw geometry from a low-poly militant game.
We have been following Molleindustria for more than fifteen years. The collective pushes an unapologetic auteur game, often commercially ungrateful, systematically political - it is the studio that first pointed out the ergonomics of burger-flipping à la McDonald's or the dark side of our smartphones. On this one, the disproportion jumps out at us: on the one hand, a platform that references ultra-explicit erotic visual novels sold under the "adult" filter without any problems; on the other hand, an indie game blocked for untextured geometry.
The problem is not moral, it is procedural. Steam's editorial line on NSFW remains unreadable for developers, and it continues to cost small studios that cannot afford to wait three weeks in uncertainty between the final master and the planned release.
No rating: the game has not been released.
Article produced by artificial intelligence, reviewed under human editorial control.