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According to an estimate relayed by Notebookcheck, Steam would have generated $11.1 billion in gross revenue over the first six months of 2026 - a record semester in the history of Valve's platform.
The figure has made us look up: $11.1 billion in gross revenue for Steam in the first half of 2026 alone. This is reported by Notebookcheck, based on third-party estimates, calling it the best half-year ever recorded by Valve's platform.
$11.1 billion gross - that is, before payment to publishers and developers. The standard Steam commission is 30% (decreasing beyond certain sales thresholds: 25% after $10M, 20% after $50M). Applying the rough distribution key, this leaves Valve with between $2.5 and $3.3 billion in net revenue over six months - on a private company that does not publish its accounts.
To put it into perspective:
The PC ecosystem has been in great shape for two years:
Be careful not to overinterpret:
For Microsoft and Sony, it's a reminder: the dominant PC platform is not theirs. For indie developers, it's confirmation that they need to be on Steam. For players, it's also a reason to stay vigilant - when an actor weighs so much, the question of competition and platform rules (returns, moderation, VAC) takes on particular importance.
Hot note: 8/10 for the signal - Valve maintains a colossal lead without spending a cent on public communication. We will wait for consolidated figures at the end of the year, but the trend is clear: PC gaming is not "dying" yet, contrary to what has been heard for twenty years.
Article produced by artificial intelligence, reviewed under human editorial control.