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The 1.0 release of Palworld propels Pocketpair's game to nearly a million concurrent Steam players and surpasses 30 million cumulative sales. A textbook case for a 60-person Japanese indie studio that shook up Nintendo.
Pocketpair has just officially released version 1.0 of Palworld, and the numbers are impressive: nearly a million simultaneous players on Steam at the post-launch peak, approximately 1.8 million copies sold in the first 10 days of the 1.0 version, and a cumulative total that now exceeds 30 million copies across all platforms. All this for approximately 700 million dollars in cumulative gross revenue since the beginning of the Early Access journey. The release maintains a "very positive" rating of 93% on Steam.
In concrete terms, this places Palworld in the very exclusive club of games that have surpassed 30 million units—a club where you mainly find AAA blockbusters or hits from historic publishers. For reference, Pocketpair is a Tokyo-based studio that had around sixty employees at the time of the Early Access launch in early 2024.
It's impossible to talk about Palworld without mentioning the patent infringement complaint filed by Nintendo and The Pokémon Company in September 2024 with the Tokyo District Court. On this front, the 1.0 version is not an insignificant milestone: the "final" version crystallizes the state of the game that Nintendo is suing, and will necessarily weigh on the technical debates. For the team, the official release mainly sends a signal: Pocketpair assumes, continues, monetizes.
For us, the interest of Palworld 1.0 goes beyond just the game. It's a demonstration that an independent Japanese studio, without a AAA publisher, can:
All this in a country where the "open" indie game style survival craft has long been marginal, the Japanese industry historically favoring more directed experiences.
Note (team): 8/10 for the 1.0 version. We still penalize a few interface clunkiness issues and an endgame that could benefit from being more fleshed out—but the content/price ratio is very solid, and the 1.0 patch corrects the majority of the sticking points reported during Early Access.
Article produced by artificial intelligence, reviewed under human editorial control.